Selasa, 04 Desember 2012

HISTORY MULTIMEDIA

 Two years later, in 1968, the term "multimedia" is re-adjusted to reflect the work of a political consultant, David Sawyer, Sawyer's husband of Iris, one of producers in L'Oursin Goldstein. In the intervening forty years, the word has taken on different meanings. In the late 1970s, this term is used to describe a presentation consisting of a multi-slide projector is set to track audio. [Reference?] However, in the 1990s 'multimedia' takes the meaning of this moment.
        The use of German society, Gesellschaft fur deutsche Sprachgebrauch, decided to recognize the meaning of words and ubiquitousness in the 1990s with the award 'Word of the Year "in 1995. Institute summarized its rationale by stating" [Multimedia] has become the central in the new media world of the beautiful ".

About "MULTIMEDIA"
Multimedia is the use of computers to present and combine text, sound, images, animation and video with tools (tool) and connections (links) so that users can to navigation, interaction, work and communicate. Is often used in multimedia entertainment. Apart from the world of entertainment, Multimedia also adopted by the Game
TERMS MULTIMEDIAThis term is used in contrast media using only traditional forms of printed or hand-produced material. Multimedia includes a combination of:
Text
Audio
Still image
Animation
Video
and interactivity content forms
Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computers and electronic devices, but can also be part of a live performance. Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content.
    Multimedia distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia.
Multimedia Computer
Multimedia computer is a computer with certain specifications and comes with several peripherals are used to process text, graphics, audio, animation and video to become an information and entertainment in a creative and interactive.
Standard multimedia computer YEAR 1990
16 MHz 386SX CPU 2 MB RAM 30 MB hard disk space 256-color, 640 x 480 VGA video card ROOM 1x CD drive using no more than 40% of the CPU to read, with <1 second seek time Sound card outputting 22 kHz, 8 -- bit sound; and inputting 11 kHz, 8-bit sound Windows3.0 with multimedia extensions
In the year 1993:
25 MHz 386SX CPU 160 MB RAM 4 MB hard disk space 16-bit color, 640 x 480 VGA video card ROOM 2x CD drive using no more than 40% of the CPU to read, with <400 ms seek time Sound card outputting 44 kHz, 16 Windows3.0-bit sound with multimedia extensions, or Windows 3.1
In the year 1996:
75 MHz 386SX CPU 540 MB RAM 4 MB hard disk video system that can show 352Ã-240 at 30 frames per second, 15 bit color or hardware MPEG 1 video playback software ROOM 2x CD drive using no more than 40% of the CPU to read, with <400 ms seek time Sound card outputting 44 kHz, 16-bit sound Windows3.11

Further development, as the development of information and communications technology hardware specifications of the multimedia computer is very fast. However, the end result of information products will be determined also on the user's creativity and innovation tool.
Why
MULTIMEDIA?


    Fulfillment of human needs better information for those in the field of education, business, entertainment and so the pattern changes or how. With a variety of reasons such as time efficiency, cost and space, humans tend to covet the acquisition and storage of information in ways that are simple, fast, fun, efficient use of space and with a relatively low cost.
    Fulfillment of human needs better information for those in the field of education, business, entertainment and so the pattern changes or how. With a variety of reasons such as time efficiency, cost and space, humans tend to covet the acquisition and storage of information in ways that are simple, fast, fun, efficient use of space and with a relatively low cost.
    Fulfillment of human needs better information for those in the field of education, business, entertainment and so the pattern changes or how. With a variety of reasons such as time efficiency, cost and space, humans tend to covet the acquisition and storage of information in ways that are simple, fast, fun, efficient use of space and with a relatively low cost.
    On the other hand based on observations of human capacity in receiving and considering the information it receives, according to Research Computer Technology Research (CTR); * Humans able to remember 20% of what he sees * Humans able to remember 30% of what he heard * Humans are able to remember 50 % of the heard and seen * Humans able to remember 70% of what he saw, heard and done
    Referring to the results of that research, technology experts trying to make technology that allows people to obtain information in a way that wants to see, hear and experience (the actors) in it.
MULTIMEDIA CAPABILITIES
Multimedia capabilities facilitate human activities including: * Changing the workplace. With teleworking, employees can perform the work of the office does not have to. Examples of software that support teleworking and telecommunicating is Netmeeting! * Change the way of shopping. Homeshooping / teleshooping can be used by using the internet facility * Change the way of learning. Schools began using the multimedia computer. Learning on-line, e-learning using e-book. * Etc.
CATEGORY BASED MULTIMEDIA MEDIUM
1. Multimedia Content Production (production of multimedia content)
    Multimedia content production can be defined as the use of media for presentation of information products based on creative. Suppose animation, digital music, videos and so on. Media is of course also be very diverse and to consider what and to whom information is presented. Example: banner, cartoon, web, interactive cd, ad, special effects and so on.
2. Multimedia Communication (multimedia communication)
 Multimedia communication can mean the use of media for communication activities in the form of audio, text and or audio visual. Examples: events chat, sms, teleconferencing, video conferencing.
MULTIMEDIA SYSTEM
Multimedia system is something that can set terdukungnya use more than one medium. How does a system can be said multimedia system?;
1. Combination Media System is a multimedia system, if both types (discreet / contnous) media used. Examples of discrete media: text, graphics and continuous media are audio and video.
2. The main aspect of the independence of different media types is the link between media. System called the multimedia system dependency rate apabaila / low relationship between the media. 3. Computer-Supported Integration System must be able to do processing that is controlled by computer. System can deprogram the system programmer / user

MULTIMEDIA SOFTWARE
Multimedia software are components in the data processing system, in the form of programs for the working mengintrol multimedia system. This software digologkan into three parts, namely a multimedia programming language, software, multimedia systems and multimedia applications software.
1. Multimedia Programming Languages multimedia programming language is the language used by computer programmers to create multimedia applications. Example Assembly, C, C + +, Power Builder, Delphi, SQL, Visual Basic, Flash Programmer and Java.
2. System Software (System Software) This device consists of the operating system (operating system) such as DOS (Disc Operating System), Windowa 95/98/ME, Windows XP, Windows Vista, UNIX, Linux and Mac OS. Another software application utility (utility application) such as anti-virus applications.

3. Multimedia Application Software Application software is a multimedia applications designed by a personal or organization for users who move in a specific field of multimedia such as 2D graphics, modeling, animation, sound editing, video editing and so on.
Multimedia Application Software
A. Text Processing Tool
Applications are widely used for text processing such as: Microsoft word, word star for windows, word perfect and start writer. While text processing applications that are open sources such as open office writer, KWiter and Abi Word.
Multimedia Application Software
B. Animation Software and Graphics processing 2D Applications 2D graphics processor is divided into:
- 2D Vector Graphics instance corel draw, macromedia freehand, adobe illustrator, open draw etc. - 2D Raster Graphics, for example: Adobe Photoshop, Paint Shop Pro JAST, Gimp, etc.. - Animation, such as: Macromedia Flash, Adobe Image Ready, etc..

C. Processing Software Graphics Animation and 3D Modeling
Example applications 3D animation and modeling, for example: 3D studio max, blender, maya, Softimage, etc. Lighware.

D. Multimedia Authoring Software
E. Software Web-Based Applications
Examples of web-based applications, such as: macromedia dream weaver, Microsoft front page, Joomla, Apache, macromedia flash, adobe photoshop etc..
F. Audio Processing Applications audio processing applications, such as: Sound recorder, modplug tracker, audacity, etc..
G. Application Processing Video Examples of this application, for example: windows movie maker, Pinaccle, Adobe Premiere, Ulead Video Studio, etc.

H. Applications in the field of Human Resource Development Multimedia is a good training medium and interesting known as Computer Based Trainning (CBT). For example InstallShield company makes multimedia software that is devoted to training. Another example is the company € ™ Oreal La making labor recruitment programs.
I.    Applications in Production Using this application is used to design and engineer the product such as an electronic equipment and machines could even be used to monitor and control the production process and developing into a multimedia-based integrated manufacturing.
J. Multimedia applications in the field of government's most prominent application areas of governance do is E-Government, the Department Profile and Kiosk Information about the city
K. Applications in Education educational multimedia applications such as learning on-line, etc. Jardiknas
L. Travel Field Applications in Web-Driven Application widely used as a travel service application that included travel costs of information services, online booking for lodging sea transportation, land or air.
M. Applications in the Field of Entertainment in multimedia entertainment is used in making movies, music, interactive radio, interactive television, electronic games. etc..




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