ANIMATION
Understanding Animation
Animation comes from the English language Animate = turn, gives the soul and moving inanimate objects.
Animation is the process that originally made the object of a dead body in a sequence in a different position as if alive.
In the animation development in general can be defined as:
An image sequence is exposed to a certain period so as to create an illusion of moving images.
Understanding animation is basically moving the object to appear more dynamic.
3D Animation
Finding Nemo, this is the example of animated films, called 3D animation or computer generated image (CGI). CGI animated film produced in which the pictures really alive and three dimensions, not just flat. One of the biggest CGI studio Pixar, which is located in Emeryville, California. Besides Finding Nemo, Pixar also produced Monsters.Inc, Toy Story, Toy Story 2, and A Bugs Life. Toy Story is the first long animated film that uses 100 percent computer animated.
Clay Animation
The first clay animation film in the lyric in February 1908 called A Sculptor's Welsh Rarebit Nightmare. If it is still hard to imagine what this clay animation, the movie just watch Bob the Builder on TV, Wallace and Gromit, or Chiken Run.
The characters in clay animation made with using a special order to frame him. Then, this framework covered with a suitable form of plasticine figures to be made. Body parts of this framework, such as head, hands, feet, could be removed and installed again.
In 1955, the film showing the work of Si Doel Choosing Dukut Hendro-Noto has plunged the start of the history of animation milestone of modern Indonesia.
Indonesia first animation was presented to the outside world when Dwi Law Koendoro invited to attend the International Animation Festival in Hiroshima Japan in 1994.
As for some exhibition or animation festival ever held in Indonesia, among others:
FFAI (Animation Film Festival of Indonesia) by the Jakarta Art Council, held every 2 years.
WEEK (week of National Comics and Animation) held by depbudpar & HOMEPAGES every 2 years.
FAN (National Animation Festival) by the Ministry of National Education & AINAKI.
Urbanimation by the Jakarta Arts Council.
Hello; Fest by Hello; Motion held each year.
FGAI (Games and Animation Festival Indonesia) by the Education Ministry is held every year.
CAM'S AWARD by CAM Solution, held each year
ICI (Indonesia Creative Idol) CAM Solution that is held each year.
AESTHETIC UNDERSTANDING
Aesthetic comes from the Greek word which means aesthesis feelings, tastes or taste the feeling. In the process Munro said that the aesthetic is a way of responding to stimuli, mainly through sensory perception, but also associated with mental processes, such as associations, understanding, imagination, and emotion.
The science of aesthetics is a science which studies all things related to beauty, to learn all aspects of what we call beauty.
Reasons People Want to know Aesthetics
First, because the works of art and design of natural and man-made so valuable that studied the characteristics typical for the works of art and design itself.
Second, he must argue that the aesthetic experience (the experience of art and design) is so valuable both to the group and each member so that the works of art and design was particularly animated should be studied.
Third, perhaps thought that this experience was valuable in itself that requires testing and research about the qualities of works of art and design.
There are two theories about the beauty, namely:
Subjective
objective,
Subjective beauty is beauty that is in the eye can see.
The beauty of placing the objective of beauty in things seen.
Character animator who succeed are:
Have technical skills.
Understand the nature of the materials
Understand the needs of many
Always wanted to know
Sharpness see
Initiatives
Happy and competent
Trust
Honesty
Taking into account the risks and made accountable for his work
Collecting data
Diligent and understand the purpose.
There are some things that need to be considered in planning animation, among others:
1. The requirements specified in the union (animators, production, and marketing)
2. Match of the principles of science with computer engineering and equipment / machinery production
3. In accordance with the environment (local communities) or on a particular segment.
4. Match animation properties from one part to another part.
5. The possibility of animation and how to solve them.
6. Aesthetics Verbal
7. Verbal aesthetic quality of aesthetic is born because of the merger between various alternatives and restrictions or verbally planning criteria. Different verbal aesthetic visual aesthetic.
8. When the visual aesthetic, the beauty comes from the outside that led to the composition, where as a verbal aesthetic beauty of the lead in the meaning behind the display works or symbol or symbols attached to the visual side.
9. Visual Aesthetics
10. Animated visual aesthetic is a strategy or steps that must be done in the creation of animation to produce works of high aesthetic tastes.
11. Visual aesthetic is a science that convey a visual (visible) in the animation of the color, area, shape, space, motion with a variety of creative approaches include the composition of these experiments, rhythm, harmony and so on.
Animation work must have aesthetic, to achieve this there is need for:
Unity
Regularity
Diversity
Communicative
Animation work must have aesthetic, to achieve this there is need for:
1. Unity
2. Regularity
3. Diversity
4. Communicative
5. Aesthetics Technology
6. Esthetics Technology is an aesthetic quality that is created through a process that emphasizes technology on the implementation of technology course (machine).
After the animation to work so (movie), then change the aesthetic value and to work together, which can be grouped into four groups of aesthetic values, namely:
Objective value, the value of a work of animation is the physical condition and quality of work that can be explained rationally.
Relative values, are the values associated with the preference caused by the attitudes, feelings, tastes of each individual.
Subjective value, the value of the interpretation of fact by every person in observing a work of animation.
Utilitarian values are values that have utility as an attempt to fulfill a purpose.
Aesthetics Industry
Aesthetics in the animation industry is a complex and lead to the development of specific enrichment based on practical needs.
Animators in the industry environment is always hunted the time in making the work of animation, because the demands of marketing / orders.
Communication Aesthetics
Communicative aspect of the animation must be highly considered. When the work is less communicative, meaning the work is not successful, or something that informed the audience / public (audience) will not be up.
In order for works of animation could get to the public, it must be noticed about the character, movement, stories, and so forth as well as the targeted segment as the target.
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